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1553 Posts in 241 Topics by 35686 Members
Latest Member: seanxy
I understand the concept and It's clear a lot of hard work went into it, but it was all a bit too busy for my liking. There was always one more thing that needed to be done than you could manage. And that put me off a little bit. All I would say is make it less 'mayhemic' and more easy going. But it wasn't bad.
yeah... As I said, I was building a "game engine" (algorithms and stuff) with a different game in mind. However, as it grew bigger, I decided to wrap it up and publish it as a "Sim game". I think it is a nice game if you like that genre. But I will push the work forward and make the game I initially wanted. So expect a Get a Life 2 in the future.