Hey JB.i juz cant thank you enuf for your wonderful commitment you have put into into all these games you have made.Honestly, i haven played your this game yet but even if it turns out to be sucky(i hope not) i dun care. you are simply the best JB. HATS OFF TO YOU!
This one is different... It's not an adventure game. It is more reminiscent of The Sims. I was just really trying to design a complex game engine with multiple variables all affecting each others.
(in this case, it's the choice that you make that affects concomitantly: your salary, the perception of others, your character's abilities as well as areas of knowledge.... and then these changes trigger indirect effects: if one person becomes closer, another one might get jealous etc.)
So it was experimental and I am satisfied with the result. I will use a similar engine in a future release where I want the whole world to react to the player's actions.
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Anyway, thanks for the kind comments. Why did I write such a long response? Well... because it's my way to be apologetic for a game that is deemed cheezy and gay. In total fairness, Get a life can't be that gay: It doesn't feature rainbows, tutus, fat kids singing, dolphins, unicorns, flying giraffes, or pink elephants
**If this is what he does for a living (making fantastic games), I doubt he would have to do anything other than be himself for people to like him. And thanks JB for the hard work you've done on the games. I've probably played all of them other 1000 times each and they never get boring. Look forward to any future projects in the future and wish you good luck. **
This game was experimental: I was trying to build an engine that could take into account all of the player's actions and try to change the "world" accordingly. But because it was not designed to be published as a full game from the beginning, it was not built with a "save game" option in mind.
The next "brewing" of this engine will allow me to develop better Sim games and will, of course, allow saves.